Here at The Gameroom
Blitz, we pride ourselves on informing you, the reader, on
what entertainment is so great that there could be potential
for a trouser-tearing erection and a possible need for clean
up on Aisle 4, and what is so terrible that by
simply playing it, you’re ready to move out of your parents’
basement, swear off that GameCube controller forever, and
repeatedly slam your hands in the car door until your fingers
break for even thinking about it. This article is absolutely
no different.
In this particular article, we’re going to
take a look at how the comic book media has faired when some
game developer with a twinkle in their eye and a dream in
their pocket decided to make a video game based on it. Now you
see, I love comic books. I also love video games. When you
smash the two of them together, it is possible to achieve
fantastic results... something so great, you'll wonder
how you managed to live without this great combo. Then
you try mixing other things you love, such as orange soda, a
jack-in-the-box, monkeys, and your sister’s underwear. And
just like your sick, sick experiments, game companies have
also come up with results that are... well, far less than
stellar, except not nearly as disturbing. After consulting
with a crack team of reviewers who are destined to die alone
and never change their Venom t-shirts, we have come up with
this list of the top-of-the-line comic to video
game transitions and the ones that make you wish the
developers’ parents were killed in an alleyway, making them
decide to take up a life of fighting crime instead of making
you play their assloaf of a game.
We’re going to start off with the best ones.
The ones that made you happy to be a comic book fan and
which made you believe these heroes will never die
in your imagination. Following that, we’re going to take a
look at the ones that could only be made worse if Rob Liefeld
made the games himself.
We’ve come up with this unique rating system.
The scale is set from zero to five comics. Each rating
represents a specific moment, event, or character in comic
book history, with five being comic nirvana and zero being
pretty much anything that had to do with the Spider-Clone from
the mid-90’s.
Here’s the breakdown:
5
COMICS!
This is roughly the equivalent of the
Spider-Man movie and Captain America. It’s something
that will stand the test of time for generations to come. It’s
something that is virtually flawless in just about every
way.
4 COMICS!
This is pretty much what the Marvels
series and Batman equate to. A bit rough around the edges,
but still great in their own way.
3
COMICS!
Much like Daredevil and the Image company in
the early 90’s, you can tell they tried hard to do something
with it, but not everything fell into place. However, there’s
still a couple nice moments to be had, after all is said
and done. Pretty much middle of the road.
2 COMICS!
This is where things start going downhill,
like the idea to turn Superman into an “energy being” (or
whatever) and Spawn. There were good things the developers
wanted to do with the game, but it all ended up buried in
a pile of crap, forcing you to to dig deep to find the
good stuff. But hell, at least it’s there. You just have to
have the patience to wade through everything else that sucks
first.
1 COMIC!
You can just look at this and tell it’s a bad
idea, like the Heroes Reborn line and the Punisher as a
demon hunting angel. It may not be the worst thing you’ve ever
seen or played, but by god, it’s right up there. All you know
for certain is that this idea should have been stopped long
before it even started.
0 COMICS!
Ugh. Just... ugh. That's what you can say
about the storyline which revealed that Spider-Man was really
a clone, Wolverine beating Lobo in Marvel vs. DC #2,
any of those “cool” dark vigilante-type characters, and so on.
There’s absolutely no redeeming value whatsoever and
needs to be thrown into a volcano or destroyed in a similar
fashion. Nothing will ever be good about it. EVER.
Now that we’ve got that out of the way, it’s
time to get underway with The Gameroom Blitz’s feature
article...
The Greatest Comic Book Video Games... OF
ALL TIME!!!
|
If there’s one thing we know,
it’s that Capcom is pretty much the masters of
their craft. Pretty much everything they put their
paws on, they make work (with a couple of
exceptions, which we won’t get into here...).
Starting with X-Men: Children of the Atom, Capcom
made a new series of arcade fighting games
different from what they offered before with
Street Fighter. Capcom offered beautiful animation
and hyper fast play to simulate the action you
would see if an X-Men comic sprung to life. X-Men
was a great fighting game, but things got even
better when Capcom put out another game based on
the entire Marvel Universe using the same engine,
Marvel Super Heroes. Then everything just melted
and came together like butter. Delicious butter.
With minor touchups to the animation engine and a
brilliant cast of fighters, it became THE
definitive super-hero fighting game and shows how
a real super-hero throw down would take place.
Everything from Spider-Man’s taking a picture of
his defeated foe for his boss, J.J., the eagle
landing on Captain America’s arm after the fight,
to Iron Man’s weaponry and power armor. Marvel
Super Heroes does it just right. If there were any
problems, it would probably just be the fact that
the X-Men characters, Wolverine, Psylocke,
Magneto, and Juggernaut, were just simply lifted
out of Children of the Atom and put into MSH, but
no biggie. Oh, and maybe the choice of evil-doers
could have been a bit better. But hell, they had
Dr. Doom, so that instantly makes everything all
better, doesn’t it? Bottom line, if you come
across this game at the arcade, drop a couple
quarters in it and give it a run. You’ll remember
what 2D fighting was like before it crossed into
all this “Versus” series
nonsense. | |
|
I’ll admit, I never owned a
Genesis. I was never crazy about owning one, since
I had my Super Nintendo and all. But once I saw my
friend’s copy of X-Men that he had rented, I
instantly fell in love with it. The game featured
great graphics, decent sound, solid control, and
some really fun side-scrolling action which was
only made better by the addition of a second
player. The ability to summon other X-Men buddies
was a nice touch too and it helped because they
were useful too. For instance, Iceman would slide
in and create a bridge of ice so you could walk
over a pit filled with acid or Storm would fly
down to blast all the enemies on the screen with
DEADLY hail. But the game did have a few faults
that keep it from grabbing that elusive perfect 5
rating. One, your meter for your mutant powers was
too quickly drained and it also didn’t make sense.
Like, why can Wolverine only have his claws
extended for about 30 seconds and then not be able
to use them again? Come on, they’re mutants! I
mean, there’s a guy that can turn into steel and a
huge fat guy that becomes immobile whenever he
wants to, among others. Their powers don’t just
“turn off” because some little meter runs out. But
perhaps the thing I hated most about the game was
at the end where you had to “reset Cerebro”, where
you actually had to RESET THE GAME to get to the
next level. I cannot count the number of times my
friends and I thought the game had just frozen up
or something at that point and just turned it off
to do something else. Aside from that ridiculous
idea, the game is great. Dust off the ol’ Genesis,
pick up an old used copy, and give it a whirl. If
need be, download the ROM for your favorite
Genesis emulator and have a blast... you know, up
until the part where you need to reset the game to
beat
it. | |
|
Do-do-do-DO-do-do-doooo!
Do-do-do-DO-do-do-doooo!!! Possibly the catchiest
theme song Spidey had until that dumb “weaves a
web!/Any size!/Catches criminals just like
FLLIIIIEESSSSSS!!!” tune came along. The mission
was simple. All you had to do was get Spider-Man
to the top of the building to stop the Green
Goblin from doing whatever the hell bad guys did
in the Atari days. Sound easy? Well, not when you
have residents in the building you’re trying to
climb up throwing shit at you and bombs littered
about the area! But alas, it’s all part of the
hero’s job! And when you finally get to the top of
the building to face off against Green Goblin!...
You get to do it all over again. Err, yeah. Oh
well. It was fun for the
time. | |
|
Released around the same time as the
Batman movie from 1989, this game tied into
the movie with enemies and stages from it and
added other random nonsense, like fighting giant
rats in the sewers and stuff, because it was an
NES game after all. I guess just be thankful there
wasn’t any kind of “Ice Level” or anything. But it
was cool since it was probably the closest thing
you were going to get to a super-hero Ninja
Gaiden. Batman could climb walls by jumping back
and forth between them and select a load enemy
dispatching weaponry, like his batarangs, some
kind of gun, and a ninja star that split into
three stars. It might not have been exactly like
the comic or movie, but hell, it was still damn
sweet. Not to mention, the graphics for the time
were outstanding (“Oh my god! That looks JUST LIKE
Joker from the movie! Except not as green.”). If
there was anything bad about it, it was just the
case of “NES syndrome” it had, which means the
game got retardedly difficult at the end and the
only way to beat it was break out the handy-dandy
Game Genie or smash the game to itty-bitty pieces
and admit that you’re a failure for the rest of
your
life. | |
SPIDER-MAN
Activision |
Playstation, N64,
Dreamcast | |
| |
In an age where practically
anything that was licensed was guaran-damn-teed to
be crap, Activision picked up the right to Marvel
Comics characters and put Neversoft to work right
away and make a kick ass game... or ELSE! Well,
lucky for them, Spider-Man turned out awesome. A
great game was made even better by a number of
things. One, Spider-Man’s commentary and wit was
actually funny. Two, all sorts of sweet extras
were packed in, like the Fantastic Four’s Baxter
Building in the background of the first level. And
three, the secrets and hidden costumes were really
cool and ranged from neat to obscenely obscure
(like Spidey’s Captain Universe costume). Web
swinging may have been a bit more tough than it
needed to be and sometimes the camera didn’t
exactly cooperate, but neat levels, like the
helicopter chase along the roof tops and fighting
Scorpion who’s holding J. Jonah Jameson hostage,
easily made up for it. Just about everyone and
their momma has a Playstation these days and you
can easily find Spider-Man in the Greatest Hits
line. Twenty bucks is all you need to experience
some great super-hero
action. | |
|
This game is a pain
in the ass. But still, as frustrating as it can be
sometimes, there’s no denying that it’s a great
game. As you could probably tell, the game is
based on the old animated series of the same name
and Konami did a bang up job with it. It seemed
like back in the 16-bit era, they were the only
ones who could take a licensed game and make it
work. Konami managed to get the graphics to look
perfect, just like the show and for each level,
you had to fight a different member of Batman’s
rouge gallery. It was also cool how Konami
incorporated different gameplay styles into the
game, like side-scrolling (like chasing Joker
through his fun house), top-down car chases
(Two-Face just robbed a bank and you gotta chase
him!) , and stealthy sneaking around (In the
Gotham City Museum, Robin is captured by Penguin
and if you want him back, you‘re going to sneak
around and find him). The game would have been
much cooler two-player with Robin at your side and
not to mention, it would have made things much
easier since sometimes the game got to be pretty
frustrating for no good reason (like swinging on
your grappling hook was stupidly hard or sometimes
enemies would hit you no matter what). But hell,
it’s STILL better than those new Batman games
they’re putting out for the current crop of
systems.
| |
|
Along the same lines
as the Genesis X-Men game, this was a
side-scrolling action game. But what made it
different from the Genesis version, instead of
simply hitting A so Cyclops could shoot his optic
blast, you had to push Down, Down/Forward, Forward
+ Y, like in Street Fighter. It was neat idea that
worked pretty well and because of it, you didn’t
need to rely on a power meter to tell you how much
“juice” you had to use your powers. You could just
do them whenever the hell you wanted, just as long
as you could remember your Street Fighter basics.
What was also neat was the way each X-Man
(Cyclops, Wolverine, Beast, Gambit, and Psylocke)
had their own level to complete and make use of
their powers in their own special way. The only
problem with it was each character had two lives
and when they died, it was game over for the rest
of team. Meaning, if you beat Gambit’s,
Psylocke’s, Cyclops’, and Wolverine’s levels, but
you couldn’t pass Beast’s level... well, you were
screwed. Another problem was the fact that since
it was a side-scroller that played like a beat ‘em
up like Final Fight, you were EASILY surrounded
and could be wasted pretty quick if you weren’t
careful. But the diverse cast of characters and
the sheer amount of X-Men villains you could fight
made it worth it.
| |
SUPERMAN: THE MAN OF STEEL
Atari (aka
Infogrames) |
XBox | |
| |
Normally
Superman isn’t a name that’s synonymous with great
games... and well, he still isn’t. The Man of
Steel is a pretty solid game that takes a
different approach to super-hero games. Instead of
running back and forth punching whatever you saw,
here you fly around Metropolis and fight while
flying in a cool “Psychic Force” kind of way. It
was really neat, but the problem was the game was
merciless whenever it came to completing missions.
Didn’t fly quite fast enough to catch up to that
runaway train? Oops! Load your game and start
over! Didn’t put out the fires on a building with
your freeze breath in a certain order to keep the
building from collapsing? Do it right next time,
bastard! But first, reload your save file and
start over! As you can probably imagine, this got
fucking tiring REAL FAST. Another thing that was
weird was the game supports the X-Box custom
soundtrack feature with whatever music you have on
your hard drive. Normally, I love this feature,
but it just seemed out of place in this game. For
instance, Superman’s being all heroic and saying
stuff like, “Great Krypton! I HAVE to move that
radio tower into position while I fight off those
pesky B-13 robots!” all while “Kick the Can” from
Dance Dance Revolution 4th Mix is playing in the
background. Ok, so maybe that’s more my
fault.
| |
THE DEATH AND RETURN OF
SUPERMAN
Sunsoft |
Super NES,
Genesis | |
| |
When beat ‘em ups were all the
rage back in the 16-bit days, Sunsoft thought,
“What do kids like better than Superman? SUPERMAN
HITTING PEOPLE!!!”. So they made a Final Fight
inspired game based on the comic book storyline of
The Death of Superman. The first part of the game
has Superman fighting his way through levels and
beating up common street thugs until he comes
across Doomsday as the level boss. And in a really
weird moment, after you beat Doomsday senseless
and his life bar is empty, he gets back up while
Superman just stands there and then they hit each
other at the same time and fall down, presuming
they’re both dead. And then a big symbol flashes
on the screen saying “LEVEL CLEAR!!!”. It was
like, “So, uh... did I win?”. Well, you do win and
then end up having to control Superboy,
Eradicator, Cyborg Superman, and Steel. From that
point on, it gets to be a pretty standard ass
kicking fest. It’s not a bad game, but the only
problem is that the game is a bit long for its own
good. The game has somewhere around 15 stages or
so (possibly more) and there’s not many continues
to go around. Also, there’s no two player mode!
How in the big blue hell do you have a beat ‘em up
and no two player option?! For shame, Sunsoft. For
shame. | |
|
This game was fun if only for
the fact that chances are, this was the ONLY place
you would ever see Nick Fury as a playable
character in any game. Player one took
control of Frank Castle himself and player two was
Nick. The game was released during a period when
Capcom hadn’t really been really doing much Street
Fighter stuff and put out a crapload of
side-scrolling beat ‘em ups. The game is pretty
much standard fare of hitting people, moving down
the screen, hitting more people, pick up a bat,
and then hit even more people. But what was a cool
change was the fact that from time to time,
Punisher and Nick would take out their guns and
you could blast away anything that moved, so when
you fought Kingpin at the end of the game, you
take out your piece and blast the living shit out
of that fat bastard. Some things are far more
satisfying than they should be,
really. | |
CAPTAIN AMERICA AND THE
AVENGERS
Data
East |
Arcade, Super NES,
Genesis | |
| |
This game has always been a personal
favorite of mine. Easily the best part about the
game was the fact that Cap and his pals were so
over-the-top heroic that you just NEEDED to play
through the game to see what they were going to
say next. Of course, everyone remembers the
classic, “I CAN’T MOOOVVEE!!!” when you bought the
farm. My favorite line from the game was when
Namor, The Sub-Mariner jumped out of the water
when you fought a bad guy on the aircraft carrier
who jumped into the water moments before, to tell
you, “HE WENT (dramatic pointing towards the
water) THAT WAY!!!!!!” and then Cap’n and his
friends fearlessly jumped in the water, but not
before shouting, “THANK YOOUUU, SUB-MARINER!!!!!”.
That Captain America! Not only does he beat the
asses of Nazis and Communists everywhere for you
and me, but he’s also so polite! While the
characters were so over-the-top, the gameplay
wasn’t however. The movement of the characters was
strange and the animations were done in such a
fucked up way that it was really hard to hit
anything. Not to mention, it just simply wasn’t
all that fun either. Not horrible, but just sort
of...
there. | |
Now that we’ve covered the best comic book games of our
time, it’s time to talk about...
The
WORST Comic Book Video Games... OF ALL TIME!!!
SPIDER-MAN AND VENOM: MAXIMUM
CARNAGE
Acclaim |
Super NES,
Genesis | |
| |
This game could have been alright if it
weren’t for the fact that Acclaim made it. And
from the start, you could tell from a mile away
that this had Acclaim’s horrid stank all over it.
As a common rule for beat ‘em ups, they should be
a comfortable length so you might be able to beat
them in a light sitting. You know, an hour or so,
meaning the game should have about 5 or 6 levels.
Maximum Carnage has 27. Twenty seven goddamn
levels that do nothing but to constantly remind
you that you are in Hell. And through out these 27
levels, you fight nothing but generic thugs, guys
who can kill you with umbrellas, and regular high
school girls that can kick both Spider-Man’s and
Venom’s collective asses. Not to fear! Because you
can get power-up icons for your backup helpers
like Morbius, Firestar, and Iron Fist who do
absolutely fucking nothing! The action will stop
on the screen, they will miss practically all of
their targets, and then just fly away. Meanwhile,
the enemies surround you, beat the living shit out
of you and rape your life bar dry. And there’s
TWENTY SEVEN levels of this! If there’s a good
side to this game whatsoever, it’s the fact that
the characters had nice animation when they stood
in one spot. As long as they didn’t move, it was
good. But when they started walking, it was like
the frame-rate dropped into the single digits. Not
to mention, Spider-Man had a head shaped like a
fucking lima bean. I hate you,
Acclaim. | |
SPIDER-MAN AND X-MEN IN:
ARCADE'S REVENGE
LJN (aka
Acclaim) |
Super NES,
Genesis | |
| |
In true Acclaim
fashion, when people said their games were
absolute shit and said in a big collective, “STOP
MAKING GAMES!”, that obviously means keep puttin’
them out! So now we have Arcade’s Revenge. This is
another side-scroller that sucks because it’s
probably one of the most goddamn hardest games
ever made. It’s not hard in the “Man, this is
challenging! I’ll have to try again!” kind of way.
It’s hard in the “What the fuck? Why did Cyclops
just suddenly fall through that mine cart he was
just riding in?!” kind of way. I don’t think
anyone has ever beaten this game since Juggernaut
in Wolverine’s level was impossible, Cyclops would
suddenly forget how to fire his optic blasts when
you reach his boss since pushing Y does nothing at
that point, and also because it just plain sucks
too.
| |
JUSTICE LEAGUE TASK FORCE
Sunsoft |
Super NES,
Genesis | |
| |
What makes the
sub-par fighter stand out is the fact that your
characters have pretty everything done for them by
the CPU (like for instance, after you use Wonder
Woman’s magic lasso to draw an opponent towards
you, the computer automatically does a standing
high kick, since I guess they assume you want to
use the damaging move she has to follow it up
without trying to piece together an even more
damaging combo) and the fact that the storyline is
ridiculously stupid. The point is Darksied is
coming to Earth and you, as your respective
character, need to get the help of the Justice
League... by kicking their asses! This is wrong
for many reasons. First, who in the hell is going
to help the guy that just whipped their ass?
Second, after Superman gets through beating you
up, are you going to be any condition to fight a
cosmic overlord? Hell no! You’re lucky if you can
even eat food through a straw and crap in a
plastic bag.
| |
XO MANOWAR & IRONMAN IN
HEAVY METAL
Acclaim |
Playstation,
Saturn | |
| |
Remember back
when 3D graphics were just starting to finally
cement their territory in video games, but 2D
games were still king of the hill? Well, that was
when we were in this weird period where companies
tried combining the two with usually less than
outstanding results. X-O Manowar/Iron Man is one
of those games. Acclaim (there’s that name again!)
released this game with a 2D based engine but the
graphics were a really odd and strange looking 3D
style. Well, it didn’t matter since the game was
just simply terrible anyway. Levels were horribly
designed, control was nasty, and both characters
were in fact, pretty much the same. What I did
like about the game however, was the fact that
once I took it out of my system, I never had to
play it again. Yay!!
| |
TUROK: EVOLUTION
Acclaim |
Playstation 2, GameCube,
XBox | |
| |
Despite the fact that soon after
Acclaim bought the rights to Valliant Comics and
folded practically over night, they still seemed
set on producing games based on their Turok
comics. Like usual though, Acclaim still just
doesn’t get it. The comics weren’t even really
that good to begin with and the games are even
worse. Out of all the Turok games though, this one
has got to be the absolute, end all, most terrible
one. Horribly plain, ugly graphics, a collision
detection system that might as well not even
exist, one of the most truly ass backwards control
schemes ever known to man, and the fact that
Acclaim made it. That alone should be your biggest
warning sign
there. | |
BATMAN FOREVER
Acclaim |
Super NES,
Genesis | |
| |
Ok, so Batman Forever the movie
wasn’t so great. But hey, Jim Carrey wasn’t so bad
as The Riddler, some of the fight scenes weren’t
too awful, and Val Kilmer made a decent Batman.
Now imagine all of that removed. Next, imagine
everything you hated about the movie and make it
doubled... No no, tripled! Add in other
things that make you hate humanity for even
considering this game such as a control scheme
lifted directly out of Mortal Kombat (which makes
zero to negative sense for a side-scroller like
this), a grappling hook that is fired with, of all
things, the SELECT button, and load times which
makes no sense since it’s a 16-bit cartridge game.
Now wrap up the whole package with a nice big
Acclaim logo, which makes you wonder why you even
want to keep living in the first place.
| |
SPAWN
Sony
Interactive |
Playstation | |
| |
Maybe it was
part of the curse that was laid upon him, but man,
Spawn’s games have always sucked. The Dreamcast
game was substandard to say the least and the
16-bit games were simply put, stupid. The
Playstation one however... Jesus. Just the sight
alone of what appeared to be Grape Ape wearing
Spawn’s costume after he was put through a wood
chipper and beaten mercilessly with a sack filled
with door knobs was supposed to be enough for you
to want to stop playing. But soon enough, you
start running through buildings with textures that
look like they were ripped out a Jaguar game and
coded to the Playstation using feces, pulling a
switch to open a door behind you and then running
through more barren, ugly hallways to find more
switches, and fight bosses who are absolutely no
challenge because they can’t seem to stop hitting
their head against your foot. You start to wonder
if perhaps this was someone’s idea of a bad joke,
which it most likely is. Unfortunately, the only
one laughing is Todd McFarlane with wads of
unmarked cash in his hands and you’re out forty
bucks.
| |
|
Instead of giving
you reasons why you shouldn’t play this game, I
just tell you this: This game sucks. Don’t even
bother.
| |
|
Who knows what the
fuck even happened here! Everything, and I mean
EVERYTHING, about this game is terrible,
worthless, and needs to be shot into the center of
the sun. Even Reed Richards himself still to this
day cannot, for the life of him, figure out how
something turns out to be this horrible. But once
again, leave it to Acclaim, the masters of their
craft, to somehow make it
possible. | |
|
This has got to be possibly the worst
game ever. I don’t mean the worst comic book game
ever either, although it is. No, I mean this has
to be the single biggest crime against humanity
since man learned to walk erect and develop games.
You pick one of six Lego characters that I think
are supposed to represent the X-Men and fight
against random household objects, out of control
construction equipment, and pigeons that have
dreams to conquer our fine planet! Each character
makes fantastic use of their mutant powers to
complete this task. For instance, Storm moves up
two pixels on the screen to represent she’s
flying, or Colossus with his super tough skin made
of steel can now die in three hits instead of two,
and Nightcrawler who uses his teleport powers to
walk through walls, but since it drains his life
and he walks too slow, he’s killed practically
right away. Meanwhile, the rest of your team your
team is being beaten to death by garbage cans or
having their eyes pecked out by birds. Believe me,
it’s a sad day when Cyclops, Wolverine, and Iceman
are collectively overpowered by a runaway
jackhammer. | | And
those are the picks for both the greatest and worst of comic
book videogames. But there’s more out there that will someday
be covered in this section, as I plan to update it from time
to time in the future with new material... and that’s where
you come in, dear reader! I need two things from you:
1) FEEDBACK!!! If there’s anything you want to see
reviewed here on this page that I haven’t covered or if you
have comments concerning games that are on here, by all means,
drop me a line. I’ll do my best to make sure all of your
suggestions are taken care of and hell, I’ll even give ya
props here on the pages of The Gameroom Blitz!
2) I’m thinking this little section could use a good
name... But I haven’t the foggiest idea what to even call it.
I mean, “The Gameroom Blitz’s Greatest and Worst Comic Book
Video Games of All Time” doesn’t exactly roll off the tongue,
does it? So that where you come in again! You readers
out there in internet land do your best to come up with a new
name for this section and once again, you’ll get props for
doing so. I’ll listen to all suggestions, so go ahead and drop
me a line if you’ve got ANY ideas at all!
[Editor's Note: I gave this column a title. Not a
great one, mind you, but it works in a pinch.]
Oh, and one more thing. If you’re going to send a message
of any kind, make sure you label the subject as something like
“GRB Comics article” or something like that. Otherwise it
might get lost amongst the “FREE BARNYARD SEXXX!!!” and “Click
here for the best mortgage, loans, and cell phone time!” ads
that clutter my mailbox on a pretty regular basis.
Here’s the magic address where you can reach me:
gunblade888@hotmail.com
And last but not least, thanks for joining us here at The
Gameroom Blitz. We learned a number of things today, like how
super-heroes get their kicks by walking back and forth hitting
whatever street urchins cross their paths, or how Capcom can
work wonders when given a good license, and as always, that
Acclaim is completely worthless and a good game coming out
them means the second coming of Jesus is near. Goddamn,
Acclaim. |
|
|